City: Fá Gō̄y Ni̋ēkēä

Fá Gō̄y Ni̋ēkēä

Fá Gō̄y Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceSilamapa Region
RegionKùmeedfùp Heath
Founded1563
Community LeaderLord Shonke Treshèbrê Èqte
Area21 km2 (8 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation3028 m (9934 ft)
Average Yearly Precipitation71 cm/y (27 in/y)
Population5042
Population Density240 people per km2 (630 people per mi2)
Town AuraTruename Magic
Naming
Native nameFá Gō̄y Ni̋ēkēä
Pronunciation/fɑ́/ /gʊ̄iː/
Direct Translation[evil] [harbor; port]
Translation[Not Yet Translated]

Fá Gō̄y Ni̋ēkēä (/fɑ́/ /gʊ̄iː/ [evil] [harbor; port]) is a subtropical City located in the Silamapa Region of the Goblin Tribes.

The name Fá Gō̄y Ni̋ēkēä is derived from the Goblin language, as Fá Gō̄y Ni̋ēkēä was founded by Ǵil̄ Dikh Ýits, who was culturaly Goblin.

Climate

Fá Gō̄y Ni̋ēkēä has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 8°C (46°F). Fá Gō̄y Ni̋ēkēä receives an average of 71 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. Fá Gō̄y Ni̋ēkēä covers an area of nearly 21 km2 (8 mi2), and an average elevation of 3028 m (9934 ft) above sea level.

Overview

Fá Gō̄y Ni̋ēkēä was founded durring the late 16th century in summer of the year 1563, by Ǵil̄ Dikh Ýits. The establishment of Fá Gō̄y Ni̋ēkēä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fá Gō̄y Ni̋ēkēä was built using the conventions of Goblin durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Fá Gō̄y Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fá Gō̄y Ni̋ēkēä is buildings are speckled and packed arround narrow cobblestone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Fá Gō̄y Ni̋ēkēä's failry decent fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Fá Gō̄y Ni̋ēkēä has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Fá Gō̄y Ni̋ēkēä ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Fá Gō̄y Ni̋ēkēä is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Fá Gō̄y Ni̋ēkēä was like during the glorydays.

Civic Infrastructure

Fá Gō̄y Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Fá Gō̄y Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fá Gō̄y Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fá Gō̄y Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fá Gō̄y Ni̋ēkēä's parks.

Fá Gō̄y Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fá Gō̄y Ni̋ēkēä.

Fá Gō̄y Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fá Gō̄y Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fá Gō̄y Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fá Gō̄y Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fá Gō̄y Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fá Gō̄y Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fá Gō̄y Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fá Gō̄y Ni̋ēkēä's public wards, blessings, and other arcane systems.

Fá Gō̄y Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fá Gō̄y Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fá Gō̄y Ni̋ēkēä's natural decorations nor waterways.

Fá Gō̄y Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fá Gō̄y Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fá Gō̄y Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Fá Gō̄y Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Fá Gō̄y Ni̋ēkēä's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Fá Gō̄y Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Fá Gō̄y Ni̋ēkēä all of the cats speak in a dead language.

The Chicken near Fá Gō̄y Ni̋ēkēä are known to be more aggressive than normal.

Fá Gō̄y Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Transmutation energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 9
  • Farmers: 15
  • Farm Laborer: 24
  • Hunters: 15
  • Milk Maids: 12
  • Ranchers: 6
  • Ranch Hands: 14
  • Shepherds: 13
    • Farmland: 20319 m2
    • Cattle and Similar Creatures: 1260
    • Poultry: 15126
    • Swine: 1008
    • Sheep: 50
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 504

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 12
  • Bookbinders: 6
  • Buckle-makers: 6
  • Cabinetmakers: 10
  • Candlemakers: 16
  • Carpenters: 15
  • Clothmakers: 14
  • Coach and Harness Makers: 5
  • Coopers: 11
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 4
  • Cutlers: 4
  • Fabricworkers: 10
  • Farrier: 40
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 10
  • Harness-Makers: 4
  • Hatters: 10
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 12
  • Locksmiths: 5
  • Matchstick makers: 7
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 6
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 9
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 18
  • Tailors: 27
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 6
  • Weavers: 15
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 8
  • Butchers: 13
  • Chandlers: 12
  • Chicken Butchers: 13
  • Entrepreneurs: 5
  • Fine Clothiers: 13
  • Fishmongers: 14
  • Florists: 3
  • Potion Sellers: 8
  • Resellers: 21
  • Spice Merchants: 6
  • Wine-sellers: 10
  • Wheelwright: 7
  • Woodsellers: 4

Service workers

  • Bakers: 25
  • Barbers: 25
  • Coachmen: 7
  • Cooks: 22
  • Doctors: 9
  • Gamekeepers: 8
  • Grooms: 4
  • Hairdressers: 18
  • Healers: 13
  • Housekeepers: 14
  • Housemaids: 24
  • House Stewards: 13
  • Inns: 5
  • Laundry maids: 9
  • Maidservants: 18
  • Nursery Maids: 9
  • Pastrycooks: 20
  • Restaurateur: 21
  • Tavern Keepers: 24

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 9
  • In-Town Couriers: 10
  • Long Haul Couriers: 10
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 12
  • Millers: 11
  • Miners: 11
  • Oilmen and Polishers: 7
  • Postmen: 11
  • Pure Finder: 6
  • Skinners: 14
  • Sugar Refiners: 2
  • Tosher: 7
  • Warehousemen: 18
  • Watercarriers: 10
  • Watermen, Bargemen, etc.: 14

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 10
  • Dentists: 5
  • Educators: 13
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 5
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 7
  • Civil Clerks: 11
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 6
  • Kami Clerk: 10
  • Landlords: 10
  • Lawyers: 6
  • Legend Keepers: 7
  • Militia Officers: 42
  • Monks, Monastic: 16
  • Monks, Civic: 15
  • Historian, Oral: 12
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 10
  • Priests: 21
  • Rangers: 6
  • Rat Catchers: 7
  • Scholars: 7
  • Spiritualist: 9
  • Slayers: 2
  • Storytellers: 19
  • Military Officers: 18

Cottage Industries

  • Brewers: 15
  • Comfort Services: 21
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 16
  • Needleworkers: 17
  • Potters: 7
  • Preserve Makers: 14
  • Quilters: 7
  • Seamsters: 28
  • Spinners: 15
  • Tinker: 5
  • Weaver: 12

Artists

  • Actors: 5
  • Architects: 1
  • Bards: 8
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 4
  • Musicians: 15
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 18
  • Writers: 18

Produce Industries

  • Butter Churners: 17
  • Canners: 14
  • Cheesmakers: 18
  • Ice Merchants: 2
  • Millers: 10
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 7
  • Tallowmakers: 10

1842 of Fá Gō̄y Ni̋ēkēä's population work within a Foundational Occupation.

3100 of Fá Gō̄y Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 100 (2%) are noncontributers.

Points of Interest

Fá Gō̄y Ni̋ēkēä makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a short sword of Transmutation, an a short sword imbued with notable amounts of Transmutation energies was created in Ezǟz Zi̽ Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History